Friday, August 7, 2015
redvsblue Season 6
Season six kicks off with the command base for the freelancers sending agent Washington (Shannon McCormick) to investigate a shipwreck that wound up being the same ship Tex and Andy took off in at the end of season five. Tex’s Omega AI wound up getting loose and infecting/killing everyone who investigated the crash. Wash is sent by his command to interview people who have had experiences with the Omega AI, and he wounds up at Blood Gulch. He does not spend too much time there however as his investigation there has him realizing only a couple of our favorite reds and blues remain there while everyone else got reassigned elsewhere in a funny bit when he comes to realize the nature of the people he is investigating.
The primary antagonist is Agent Maine along with his Meta AI, who is attempting to track down and assassinate all remaining freelancers in order to capture all their AIs. The reds make a grand entrance as Sarge (Matt Hullum) reunites with Grif (Geoff Ramsey) and Simmons (Gus Sorola) in one of the scenes of the season as they were duped into believing the war with the blues was reignited, only to realize they must team up with the blues to take down the Meta. Only Sarge can master the grand entrance with his mastery of the M12LRV/Warthog/Puma.
As I alluded to before, they really dive deep in the back story of the redvsblue universe and go out of their way to reveal some big revelations of the back story of the reds and blues. A lot of these discoveries happen when Wash and the reds and blues infiltrate the freelancer command center in the season’s final act. I was not anticipating such serious reveals here in the mostly light-hearted nature of the show, and I found myself rewinding and rewatching a few pivotal scenes in this season. Just because there is more exposition than usual does not mean Rooster Teeth held back in the action department. There are plenty of quick little firefights sprinkled throughout the season, and they are filled with the trademark humor that redvsblue is known for. I especially appreciate the running gag this season that Church is a terrible shot.
There is the usual amount of hearty extras for season six of redvsblue. There is a four part mini-series lasting 16 minutes called, Recovery One. It takes place immediately after the last mini-series that saw Agent York perish in a firefight, leaving his Delta AI to be recovered by Wash as he as he learns of a conspiracy amidst at freelancer command. The commentary for season six is pretty informative and highlighted by the Rooster Teeth crew talking about getting everything they can with the Halo 3 engine, along with other funny asides like love for the McRib and Bungie.net’s online post game carnage reports unintentionally revealing a little more than they desired to snooping fans. The usual array of outtakes and deleted scenes round off the extra features, and there are also a little over 20 minutes of behind-the-scenes videos highlighted by interviews with new voice talent and the Rooster Teeth crew showcasing how they performed some of their special effects.
Past redvsblue Blogs