Dale has too many unwatched DVDs and BluRays, so trying to commit to blogging at least a few reviews a month is his way of catching up.
Monday, August 19, 2019
20 Years of Dreamcast: Thinking About the Dreamcast’s Legacy for 20 Years!
Where were you for quadruple nine, AKA September 9, 1999? That was the marketing friendly launch date of the Sega Dreamcast in North America, which will make it 20 years old. Such a landmark anniversary inspired me to craft another gaming reflection piece here looking back on my memories with the Dreamcast over the years. If you missed my similar anniversary articles earlier this year for the Genesis and GameBoy please click here to get caught up.
The first thing that comes to mind all these years later of the Dreamcast is that it ended up the first system that released when I had a job and could afford it entirely on my own. I got my first part-time high school job mere days after turning 16 about a half year earlier in 1999 and was fine picking up the occasional new game for our family’s N64 during that timeframe. However, around August of 1999 the first issue of Official Dreamcast Magazine (ODM) hit newsstands and it really popped compared to other gaming magazines. It was the first oversized gaming magazine that I can recall and they crammed in tons of news, special editorial features, previews and reviews in every issue and not a millimeter of page-space seemed wasted. It also had a bright colorful art scheme consistent throughout most issues compared to its competitors and in hindsight it was the ideal color scheme due to the unorthodox lineup of eye-popping bright games like Jet Grind Radio, Space Channel 5, Sonic Adventure and Samba de Amigo to name a few. I will give props to YouTube channel Classic Gaming Quarterly for doing a excellent page-by-page revisiting of that awesome first issue several months ago which was the catalyst for me re-reading the first four issues earlier this year. Those issues hold up splendidly and if you run across scans of any I highly recommend giving them a look-see as they perfectly encapsulate everything that made the Dreamcast as fondly remembered as it is today.
That special preview issue of the Dreamcast sold me on the system with its hype of being the first 128-bit system on the market and how Sega would change gaming with its new GD-ROM disc format, interactive VMU memory card and by introducing online play with its built-in 56k modem the following year. It also had thorough previews for nearly the whole launch lineup. If you recall my Genesis write-up, I was not much of a Sonic fan and that issue only had reviews for Sonic Adventure and House of the Dead 2. I had good memories of the first HotD light gun arcade game and that review got me amped up for the sequel. By the time I was done perusing that issue of ODM a few times over I was hell-bent on getting a Dreamcast and a copy of HotD2 at launch.
9-9-99
As the Dreamcast launch approached I was legitimately unaware of being able to pre-order games or it was officially a available service yet at our local Software Etc. in the mall. I inquired there frequently when they were opening on launch day it turned they were opening early that day an hour or two before I was supposed to be at school. I convinced my dad to give me a lift there and arrived there an hour early to secure getting a system. There was only one person ahead of us and I presumed getting a system at Software Etc. in 1999 would be comparable to lining up at any other department store and getting a new product on a first people at the front of the line basis. That turned out to be the case for Dreamcast (though I do remember them instituting pre-orders the next year for the heavily anticipated PS2 launch) and I was thrilled walking out of there as planned with a Dreamcast and HotD2!
Software Etc. did not get any VMUs however and thankfully my dad checked out other stores on his lunch breaks and was able to procure me one from KB Toys. Only other problem was there were no light gun peripherals available for the Dreamcast at launch. Sega did not release their own model in America due to the controversial Columbine shootings earlier in the year, and third party models were still two-to-three months out from being available. I could play HotD2 with a controller, but I refused to accept that as an option and for the first few weeks after the Dreamcast launch I was content on playing the included demo disc and checking out games like Sonic Adventure, Hydro Thunder, Soul Calibur and Power Stone over at a friend’s place.
Finally after a few weeks of that I was fed up of waiting for the light gun to hit and I took a chance and picked up Sega’s NFL 2K since I was always into football games and still sticking with older pigskin games on the N64 and playing a ton of Madden NFL ’99 in near weekly sessions on another friend’s PSone. I was instantly blown away by NFL 2K’s revolutionary leap in graphics and gameplay at that point. It had bar-raising production quality with TV-caliber replays, camera angles and insanely impressive announcer commentary which made it feel like the first football game to come off as an actual telecast. I can still pinpoint my mom walking in on me playing and doing a double take and asking if NFL 2K was real or not. NFL 2K got a ton of play in single player and in local multiplayer against friends over the next year.
Sega released five star sports games within the first year of release with hits seen above like NFL 2K, NBA 2K, Virtua Tennis and Virtua Striker
For the rest of 1999 I checked out every demo included with each issue of ODM and it lead to me checking out Sega’s other sports offerings and playing a ton of NBA 2K and even a fair amount of NHL 2K. Worms Armageddon ended up being a surprise hit with friends and I loved going nuts with its Banana Bombs and Holy Hand Grenades. For Christmas of 1999 I got NBA 2K and Toy Commander. I eventually came across a light gun too and played through HotD2 several times through with a friend. Toy Commander was another lost gem on the Dreamcast I spent hours with devouring its single player missions and the local vs. multiplayer deathmatch was also fun for its time. I loved using the pressure-sensitive triggers on the Dreamcast controller to shoot free throws in NBA 2K, and speaking of the controller I am surprised there seems to be a lot of widespread disdain for peripheral. Sure, it was a little bulky, but nothing compared to the original Xbox ‘Duke’ controller or the unique ergonomics of the N64 controller. I loved the thumb-stick and directional pad, and the rest of the button layout was nearly identical to a SNES controller.
If I should be nitpicking about some of the Dreamcast’s features it would be about the side effects of the painfully low battery life of the VMU. For those unfamiliar, it was Sega’s innovative memory card that also had a mini black and white LCD screen that would display gameplay tips, stats and other options and also could be unplugged from the controller to play bonus mini-games included with supported games. Unfortunately the VMU had an infamously low battery life and within a few weeks the included watch batteries would drain and would result in a notoriously loud beep from the VMU when powering on the system to indicate it was time to replace them. Additionally, the Dreamcast also had a painfully loud hard drive whenever loading game data. After awhile however I got use to the grinding hard drives and perpetual beeps and passed it off as Dreamcast’s catchy marketing slogan ‘It’s Thinking.’ As the years passed and new owners complained about those noises it sort of became a hazing-esque right of passage to them first experiencing the platform.
2000
While I was putting together an outline for this piece I was surprised to find out how much of a bummer a first half of 2000 I had with the Dreamcast. Aside from still getting lots of long-term fun with the aforementioned sports titles, almost every new game I picked up was a letdown. I never played a Resident Evil game before, but friends and classmates loved it and I saw a ton of buzz for the upcoming exclusive Dreamcast title in the series, Code Veronica, in ODM so I got it for my birthday shortly after its release. I popped it in and was completely unprepared for its tank controls the early Resident Evil games were known for and I completely stumbled around like a buffoon and could not get past the first zombie. After several attempts I pleaded with my mom to take it back to the store and exchange it for something else. After that I tried renting games more often and was disappointed with World Series Baseball 2K1 and Sonic Shuffle. The former had excellent past entries on the Genesis and Saturn, but the first Dreamcast baseball game released without the ability to control the fielders and it felt like half the game was missing. I knew Sonic Suffle was developed by Hudson Soft who also made the first couple Mario Party games I played a ton of and was excited for the Dreamcast rendition of the party game, but was stunned it was plagued with countless loading times for every turn and mini-game that soured the experience.
The last big disappointment of 2000 for the Dreamcast was WWF Royal Rumble. At the time it was going to be the first exclusive Dreamcast wrestling game and I was nonetheless psyched for it. I disregarded EGM’s low review scores for them not ‘getting’ the game and presumed I would have a fabulous time with it. I came to find out later on it was a port of an arcade game I did not see available anywhere which is why it surprised me with its low amount of wrestlers on the roster and modes of play available when stacked next to other titles. After plowing through all the single player content in an afternoon I was overwrought about how the game turned out. I did wind up getting some decent value out of Royal Rumble down the line with friends in multiplayer Rumble matches, but out of the gates as the sole Dreamcast exclusive wrestling game it felt like a Kirkpatrick-esque punch in the stomach.
After those four disappointments 2000 wound up getting redeemed for the Dreamcast with a flurry of much better titles. I enjoyed playing Soul Calibur over at my friend’s, but was not head over heels for it like many others. A fighting game I did feel that way for however I took a random chance on in the summer of 2000 with Marvel vs. Capcom 2. I instantly loved its unforgettable music, chaotic three-on-three tag battles and the accessible hyper combos that did not require master precision to pull off. The game was a regular in my rotation with friends and for a couple months we held routine tournaments in my first apartment with my roommate and neighbors. It lead me to playing a ton of another Capcom fighter that same summer in Power Stone 2, which was vastly improved over the original and felt like a 3D version of Smash Bros. with simultaneous four player battles and constantly evolving stages.
Demolition Racer: No Exit was a surprise hit I put way more time than I should have into it. I love demolition-derby racer games, and No Exit had a ton of tracks, demolition derby events, thrashin’ metal soundtrack and many unlocks that kept me coming back to work my way through its extensive career mode for a good three-to-four years after release. It ended up as my surprise favorite driving game on the system which is absurd compared to other first-party driving hits that did not land on my radar until many years later like Daytona USA 2001, Sega Rally 2 and Metropolis Street Racer. The awesome port of the arcade hits Crazy Taxi and 18 Wheeler had faithful home Dreamcast ports, but I played a ton of both in the arcades and got my fill of them at home with a rental. I think it is safe to say I am not alone in Crazy Taxi turning me onto Offspring and being one of the few games to make product-placement seem cool with driving like a lunatic to escort passengers to get their KFC and Pizza Hut fix. I was so bummed out to see the later 360/PS3 re-release take out the product placement and replace the Offspring’s tall licensing price soundtrack with licensing fee-friendly indie bands.
The other surprise hit of 2000 was Virtua Tennis. I tried it on ODM’s demo disc and it wound up being surprisingly fun and easy to pick up and play. Jim Courier I now associate as being the man who dethroned Jimmy Connors in his last gasp at coming close to winning a major in the early 90s and being the only American character to play as in Sega’s game. The demo wound up being hit and created buzz online about it and a quick fervor spread about it being the cannot miss Dreamcast game of the summer. Virtua Tennis was impossible to find in stores so that caused me to create an account at ebgames.com and how Virtua Tennis was the first game I ordered online.
After those two games saved the year for Dreamcast, the next installments of NFL 2K and NBA 2K released which I instantly purchased and played endless hours of with friends. The 2K1 versions of both games added franchise modes and online play finally debuting for the system. I played about several rounds of both sports games online and tried to master typing out ‘good play’ on the keyboard peripheral. The games played decently, but I could not help but notice semi-constant lag over the 56k modem so after several games I stuck with my routine local multiplayer with friends.
What was being advertised as the do not miss hit for the 2000 holiday season was Sega’s much anticipated open world adventure, Shenmue. ODM and websites put a ton of hype for Shenmue leading up to its release and how Sega was putting a huge budget into it and how it was the first part of a mammoth saga, but I was not initially feeling it and that style of game seemed a bit outside my wheelhouse at the time. Shortly after its release however, I saw a used copy marked down surprisingly low at a local rental store and decided to chance it. I was shocked by its quality of graphics and cinema cutscenes for the time and before I knew it I found myself getting immersed in the open-world and having the freedom to talk and interact with nearly any major or minor NPC and their own so-bad-its-good English voiceovers. I understand Shenmue is not for everybody and its unique controls resulted in a polarizing reception for the game, but I burned through that game within a couple of weeks and loved every minute of it. I revisited it last year when Sega released HD ports on the Xbox One and PS4 last year, and after getting used to the controls I instantly got wrapped up in it again.
Dreamcast had a ton of quality fighters in its brief lifespan. Some of my favorites pictured above are Soul Calibur, Marvel vs. Capcom 2, Power Stone 2 and Heavy Metal: GeoMatrix. There are several other quality fighters on the system too not pictured above such as the original MvC and Power Stone, Virtua Fighter 3TB, Street Fighter III: Third Strike, Dead or Alive 2, Street Fighter Alpha 3 and Capcom vs. SNK. This console was heaven for fighting game fans!
1-31-2001
2001 kicked off strong for the Dreamcast with ports of PC FPS hits of Unreal Tournament and Quake III both launching around the same time with online play. ODM and websites hyped up 2001 for being a big year for Dreamcast games supporting online play. I tried out those pair of FPS games at a friend’s and had a blast with them and was looking forward to the rest of 2001 for the Dreamcast even though at the time the PS2 was out for a few months and had a lot of people’s attention. Unexpectedly, towards the end of January crazy rumors started popping up about the PS2 slaughtering Dreamcast in 2000 holiday sales so bad that Sega would be discontinuing support for the system early. I immediately dismissed the rumors as ludicrous as it seemed whacked for a publisher to stop supporting a system under a year and a half after release. Sure enough however on January 31, 2001 news broke with Sega stating they would only support the Dreamcast with games for the rest of 2001 and would transition into a third party publisher role in 2002 going forward.
I was devastated with the news as a huge Dreamcast fan and continued to be bummed throughout 2001 as many anticipated Dreamcast games like Half-Life, Rez, Castlevania Resurrection, Headhunter and Tribes got cancelled and/or switched over to becoming a PS2, Xbox and GCN release. Sega and a few loyal third parties like Capcom released a steady stream of games throughout 2001 and I did get a lot of enjoyment from some of them like the addicting arcade-driving sequel Crazy Taxi 2, a decent but forgettable arcade FPS title Outrigger and a few more light gun games like the excellent HotD2 follow-up from the same developers but in a secret agent setting called Confidential Mission, the peculiar Japanese horror themed light gun shooter Death Crimson OX and the delightful surprise remaster of the original Virtua Cop tucked inside Sega Smash Pack to tide me through 2001 for Dreamcast. Sega said they would be porting their next wave of sports games to other systems a few months after their initial Dreamcast release in 2001 so I held off on them that year.
I was saving my last surge of Dreamcast fandom for what the gaming press was heralding as the swan song for the Dreamcast in Shenmue II. About a couple month before its American release however Sega stunned its fans by announcing they were cancelling the American version and making it an exclusive to the Xbox a year later with touched up graphics and adding in English voiceovers that were not originally going to make their return. The Shenmue fanboy in me was furious, but I found relief in ebgames.com capitalizing on the situation by offering the European version of Shenmue II that did not get cancelled for sale along with a boot-disc to get it to play on American systems. I spent the first several weeks of 2002 gleefully playing nothing but Shenmue II. I convinced myself it blew the original away due to jumping through extra hoops to acquire the sequel. The follow-up is a noticeably larger and longer experience and contains some noticeable gameplay improvements; upon currently replaying it on the previously mentioned HD bundle on Xbox One/PS4 I am going to have to go back to siding with the original being superior due to its more immersive setting and my love for driving forklifts. I hope to finish replaying the sequel in time for what is one of my most anticipated games ever in the long awaited third Shenmue game currently slated to be released this November a whopping 17 years after the original release of the second Dreamcast game.
Speaking of imports, Shenmue II was the first game I ever imported, and the second game was another Dreamcast game in FirePro Wrestling D. I heard so much acclaim for the FirePro games in Japan about them being the ultimate 2D wrestling games. After tracking down a guide online I relentlessly jotted down detailed English translations of all the menus and discovered a game save that translated all the wrestler’s names and attires into their English counterparts. I wound up playing a ton of that classic entry in the series on the Dreamcast. I am constantly nagging myself to open up my copy of the latest entry, FirePro Wrestling World that recently hit PS4 last year. I regret not importing more Dreamcast titles in the later years because games kept regularly coming out for Sega’s last system in Japan for several more years. Eventually most of them made their way to America on other systems in the following years, but for those that took advantage they got a one-to-three year head start on gems like Ikaruga, Rez, Rent-a-Hero and Capcom vs. SNK 2.
Post-2002
I also regret not making time to sink my teeth into the then-exclusive RPGs on Dreamcast. My former podcast co-host Chris picked most of them up so I was able to check them out at his place and play some of them on demo discs. Skies of Arcadia intrigued me with its sky pirates setting and I eventually picked up the GCN re-release. Ditto with the pair of Evolution RPGs that later were bundled together on the GCN. Grandia II I recall having a kind of more involved battle system that popped out to me and if I owned a Switch I would likely be acquiring the HD up-ports of the first two games that just released on there. I did enjoy demos of action RPGs Silver and Record of Lodoss War and finally tracked down both games last year and played about an hour of both way after the fact. The one I did put a lot of time into later on was Phantasy Star Online on the original Xbox. I loved being able to play that game in four player split-screen and I had a few friends over for several marathon sessions of its addicting action-RPG combat into the wee hours of the night.
The Dreamcast unofficially lived on for the next couple years well into the PS2/Xbox/GCN era with some of its key games that got cancelled and sequels getting re-released on those systems. Sega released their 2K sports line for a few years on all three systems before selling sports developer Visual Concepts and the 2K branding to Take-Two in 2005. The heavy duty competition from 2K Sports titles only helped fuel EA Sports to step up their efforts for better sports titles from both companies for the past 20 years. The Xbox got some heavy hitters in the form of Panzer Dragoon Orta, Shenmue II, Crazy Taxi 3, Marvel vs. Capcom 2 and Gun Valkyrie. The PS2 landed Rez, Headhunter, Half-Life, Tribes, Grandia II and Resident Evil: Code Veronica. The GameCube received the four player port of Phantasy Star Online well before the Xbox version and later an exclusive third chapter in addition to Evolution Worlds, Skies of Arcadia Legends, Ikaruga, Chaos Field and enhanced deluxe versions of both Sonic Adventure titles.
Aside from Dreamcast living on with those games on the next wave of systems I still busted out my Dreamcast regularly for the next several years. It was my favorite way to play Marvel vs. Capcom 2 for many years and as mentioned above I kept revisiting titles like FirePro Wrestling D and Demolition Racer for quite a few years too. The homebrew/indie scene was alive and well for the Dreamcast and is still going to this day. Goat Store had a couple high-profile indie releases with Feet of Fury and Irides that I both acquired. The former is the only dance-pad game I know of for the system and while I do not own a dance-pad I did put some time into it with its support for the Dreamcast keyboard. Irides: Master of Blocks is a fun Lumines-inspired puzzler on the system. Since it is the 20th anniversary of the platform, I took a chance a few months ago and Kickstarted an upcoming driving game set to hit at the end of this year that peaked my interest in the form of Arcade Racing Legends. Here is hoping to its success!
The End?
When I think back to my own personal favorite moments and experiences with the Dreamcast there are a few things I will chalk up to its legacy. I consider it to be the first system to prove that online gaming was viable on consoles and paved the way for it to really take off a couple years later on the PS2 and Xbox. I will also remember it for its local multiplayer games being a big hit with my friends and I for its wide array of fighting and sports games for two players as well as many games taking advantage of the four controllers with quite a few party games and driving games especially supporting four players locally. I consider it the last hurrah for the arcade ports, as the late 90s were the final successfully years of arcades in America and Sega, Capcom, Midway and Konami took advantage of Dreamcast’s Naomi-based hardware making it developer-friendly to convert their arcade titles to the system. A majority of the games I listed above are arcade conversions.
These last two are big ones for me personally. First is how Sega stepped up big time with their blockbuster first party sports games on the Dreamcast and gave the impression of how they scared away competition from EA Sports releasing their games on the Dreamcast. Finally, I will remember the Dreamcast where Sega took chances with a plethora of new, unorthodox IP. It seemed every few months a new original Sega IP hit the system from successes and cult-hits like Jet Grind Radio, Samba de Amigo, Space Channel 5, Crazy Taxi, Skies of Arcadia and of course Shenmue to fascinating curiosities such as Floigan Bros., Alien Front Online and the bizzaro-Leonard Nimoy-narrated journey that is Seaman. Combine everything from these last two paragraphs and that is why I feel it is safe to say why I and likely many others revere the Dreamcast as much as we did for the years it was active in its all too short lifespan.
I have rambled, ranted and raved for over 4,000 words now and want to thank you dear readers for sticking with me to the very end of this trip down memory lane. I apologize for the length of this piece, but I had to get it all out of my system. If somehow you want more Dreamcast love and want to keep this Dreamcast nostalgia train rolling I will link you to two prior pieces I did on the system. The first is a special 10th anniversary flashback on the Dreamcast where I breakdown 15 forgotten facts about the Dreamcast. I touched on a few of them here, but there are several more obscure factoids you can discover by clicking here. The other is my former co-hosts and I doing a special Dreamcast retrospective podcast on my old podcast you can listen to by clicking here.
My Other Gaming Flashbacks
GameBoy 30th Anniversary
Genesis 30th Anniversary
BONUS OVERTIME: Random Dreamcast quick bits I neglected to include above!
Oh man, I wish I would have remembered to touch on a few more gems I dug on the Dreamcast. I forgot about the oddball arena-based fighters that were fun rentals back then like Spawn: In the Demon’s Hand and Heavy Metal: Geomatrix. There was also the crazy keyboard version of HotD2 that hit in 2001 called Typing of the Dead! It was a super fun way to master your home row skills while massacring zombies! Sega released a remaster of it on Steam a couple years ago so give it a look-see! I remember trying to hunt down the low-quantity released broadband adaptor for the Dreamcast in 2002 on eBay but sellers were marking them up in ‘Dreamcast Online Ready’ bundles for absurd amounts. 56k web browsing with the Dreamcast was admittedly a slog, but it worked and was a slick way to upload and download game saves and made me feel I was swindling William Shatner by not falling for his WebTV commercials from that timeframe. Hydro Thunder I played a bit at a friend’s and to this day even though it was a fun on its own merits arcade boat racer the thing I recall most fondly about it was the over-the-top announcer saying the game’s name on the title screen and exclaiming ‘Dam the Torpedoes!’ at specific moments.
I wanted to get Tony Hawk’s Pro Skater 2 so much for Dreamcast after hearing all the GOTY-caliber buzz and wanting to experience it with better graphics, but after spending weeks not finding it in stores around town I wound up settling on purchasing the PSone version even though I did not have that platform at the time and brought it over to my neighbor’s place for many throwdown sessions of Trick Attack multiplayer and HORSE. No regrets! There was something about Next Tetris: Online Edition that was off that did not get it to live up to the fun I was having in multiplayer over on the N64’s New Tetris and Tetrisphere. I wanted to like it, much like I did with launch title Trickstyle because of its futuristic extreme sports nature with a bunch of unique tricks and competitions to take in, but its un-intuitive controls left me getting my fix with solely the demo. Brighter days were ahead for Trickstyle’s developer, Criterion Games.
Apparently sim F1/Indy/Cart games were a hit on the Dreamcast for its brief lifespan with multiple entries from Sega and Ubisoft. Even the notorious LJN publishing label got resurrected after being dormant for several years with its retro F1 game, Spirit of Speed 1937. It is a good thing I never came around to them with the many other stellar driving games available. I remember loving the Ready 2 Rumble Boxing demo and thought that franchise would be around for years, but one quick sequel later and an out of nowhere Wii version years later and it has been AWOL ever since. EA’s Facebreaker seemed like a worthy spiritual successor, but that one came and went even faster.
Even though EA did not release anything on the Dreamcast I still checked out a few other third party sports games from Acclaim, Midway and Konami and had great times with NFL Blitz 2000 and digging NBA Showtime and its brilliant use of the NBA on NBC theme song. Crap, I forgot to touch on the last pair of Sega’s polygonal arcade brawler ports that were good weekend rentals for their day in Dynamite Cop and Zombie’s Revenge, but I will forever be a Die Hard: Arcade man for life! I tried to give Sonic Adventure an honest shot, but lost interest quickly after being wowed by its opening stage and that damn whale flipping all over the place after Sonic in its 128-bit glory. I will not get into the details here, but if you are up for an ill-fated timing story, then look up the details on the cancellation on what was supposed to be one of the last Dreamcast games originally scheduled to release towards the end of 2001, Propeller Arena.
Ok ok, now I am finally done and think I covered every nook and cranny of my Dreamcast experie….awwww shoot I forgot to tell you guys all about Sega Swirl! Wait, where are you going? Come back, come baaaaaack!
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