Wednesday, October 28, 2020

20 Years of PS2 - Flashback Special!



October 26th this year marked the 20th anniversary of the North American launch of the PlayStation 2 (PS2) and I am ready to commemorate it with another flashback special recounting my highlighted highs and lows with the system since its launch. Like with my previous console retrospectives I have un-vaulted a few of my older podcast episodes focused on the PS2 and uploaded them to YouTube that you can check out embedded at the bottom of this piece for your listening pleasure. One of those episodes was recorded around the then-10th anniversary of the PS2 in 2010 where we brought on two hosts from the PSnation podcast and we waxed nostalgic for three hours about our favorite PS2 games and memories. The episode proved to be our most downloaded ever to the point we had to purchase more web server space to handle the downloads. Now I think the best way to start off this special on the PS2 would be to remember that leading up to its October 26th, 2000 launch, that it was impossible to ignore…..

….The Hype

The PS2 was the first Sony console I purchased. I never owned a PSone because our family opted with the N64 (of which I have no regrets and many great memories of), and by the time I got my first job a decent way into 1999 where I could afford a system with my own income, it was either heavily speculated at that point or confirmed the PS2 would be backwards compatible with PSone games. This was a big deal learning of this in 1999. Up until that point in America, backwards compatibility only hit consoles (excluding handhelds) in small waves with the limited Master System library working on the Genesis with an adaptor, and the under-performing Atari 7800 having back-compat built inside the hardware so it could play 2600 games. So for having the mega-successful PSone library being guaranteed to work on the PS2 on launch day sold me on saving my money on a PSone system and waiting for the PS2.

The other big selling point for the PS2 was that it would be the first game console in America to support DVD movies. DVD players first started hitting in America in 1997, but it was a very slow growth process for them because they remained at a high price point their first few years on the market, and VHS tapes were exponentially cheaper. For you younger kids growing up with streaming tech, I feel obligated to say how big a deal was that PS2 was able to play DVDs. When I first saw what DVDs could do in 1999 at a friend’s place I was blown away with no longer having to rewind tapes, being able to pick certain scenes to jump to, interactive menus, extra bonus features and the big jump in picture quality. This is also why Dominic Toretto and his motley crew were hijacking semis in the first Fast & Furious film in 2001 for their precious DVD player cargo. With the PS2 being able to play PSone games, having guaranteed third party support from most of the PSone game publishers, being able to play audio CDs (which were still a major seller in 2000) and DVDs all for the launch price of $299 made the system garner mammoth hype leading up to the October 26, 2000 launch.

The Launch

After instantly getting sold on DVDs at my friend’s place in 1999, I started to collect some of my favorite movies on DVD leading up to the PS2’s launch and by launch day I believe I had roughly a dozen movies already with some of my then-recent favorite films at the time like Fight Club, Go and Detroit Rock City being early DVD favorites. The console was the first game product I remember our local Software Etc. offering to pre-order, and I was able to pre-order early enough to confirm a system for me at launch, which was a relief after hearing how Sony announced shortly before the launch they would be reducing the amount of systems available at launch by half from one million to 500,000. I pestered a co-worker at the time, Troy, a couple months before launch if he would be able give me a ride to the store that day to pick it up since the store was opening early before school started and he gave me his word. I thought it was not going to happen when he quit where I worked a few weeks before the launch, but somehow I was able to figure out where his next job was at and called him up at his other job a couple days before the PS2 launch to see if he would still honor his word and he assured me so. I showed Troy many thanks by covering breakfast for him that morning!

22 games launched with the PS2, and despite the variety, there was never a ‘killer app’ on the PS2’s launch. Despite Sony being a powerhouse of a first party publisher on the PSone, they only had one game available for the PS2 at launch with the puzzle game, Fantavision. I have always felt the PS2 launch got an unfair look over the years, as indicated in this AV Club piece. While there was never one end-all-be-all game, there were still plenty of solid ‘fans of the genre’ titles in my opinion. Racing game fans were covered with Ridge Racer V, the original Midnight Club and MotoGP. Over the years I became a fan of the three launch PS2 tag-focused fighting games Street Fighter EX3, Dead or Alive 2: Hardcore and especially putting a ton of time into the first Tekken Tag Tournament. FPS fans had a solid port of Unreal Tournament, and the heavily anticipated TimeSplitters with the gaming press at the time hyping it up to be the GoldenEye-killer since a fair amount of the development team worked on that hit FPS title. EA Sports had their latest NHL and Madden entries at launch, and the first game under their “EA Sports BIG” label with the original SSX. I think it is forgotten at that time the gaming mags and early online gaming press outlets heralding SSX as the surprise best original game out of the PS2 launch.

For myself all I wanted was TimeSplitters and Madden NFL 2001. I knew my friend and former podcast co-host, Chris would be picking up TimeSplitters, so I stuck with Madden and a memory card for my pre-orders. Troy and I got there an hour before the store opened, and only one other person was ahead of us in line, so we were in and out of there in a breeze….only after the store manager jipped me out of a memory card I pre-ordered because there was a shortage on those too, but apparently the manager got first priority on the several she pre-ordered and offered to sell me one outside the store. I asked if it would be for MSRP, and she just gave me a knowing grin, and I was not having any of that and said no thanks and was fine waiting for their call when their next shipment of memory cards arrived (which was only about a week later, and for Madden it was not that much to get worked up over).

Those first few months of the PS2 launch from late 2000 into early 2001 were a memorable time during my senior year of high school. I played a plethora of Madden NFL 2001 against my neighbor friend Rich, and my brother-in-law, Shawn. I watched the hell out of those first dozen DVDs and threw in a few random PSone games I picked up too. Chris picked up several PS2 games at launch and for about two weekends a month I met up with him and the two primary games we played were TimeSplitters and Tekken Tag. The original TimeSplitters blew us away with its customization options for FPS multiplayer with being able to play against a huge variety of bots and in-depth level creation editors. We would create a map where we started in a room with all the ammo and weapon pickups, and a sea of mindless bots would march down a lengthy hallway to enter a room where we would be anticipating their entrance so they could rush into a hasty demise. I totally devoured Tekken Tag with Chris and got into its roster of characters and tag-style fighting, and especially its five star bowling mini-game, Tekken Bowl. Chris’s family had access to purchase bulk boxes of those rectangular bricks of school cafeteria pizza, and I have nostalgic memories putting away that delicious pizza while consuming the PS2 launch window games.

Early-through-Summer 2001: My First Apartment Three Blocks Away From a Blockbuster Video

As the months wore on after the launch window, the only early 2001 game I really enjoyed was the PS2 port of Quake III, even with its ridiculous loading times! For not having a powerhouse PC at that time, it was a fun alternative to experience the deathmatch chaos that was dominating the PC scene at the time. In the spring I got Onimusha: Warlords, and while I was digging the samurai/zombie action, the Capcom tank controls eventually got the best of me and I had to step away from it after a few hours. It was not until well into the summer of 2001 that I started experimenting more with the PS2 library when I got my first apartment with my friend Matt. We lived a few blocks away from a Blockbuster Video and so we made frequent trips there on weekends chancing random games that popped out to us. We did not have a computer at our place, and the high-speed Internet era was about another year or two from catching on, so that was one of the last years you could really just chance a game by going by the box and from whatever was available in print at the time.

Capcom debuted two classic single player franchises in the first year of the PS2 in the forms of Devil May Cry (left) and Onimusha: Warlords (right)

We rented plenty of stuff throughout the remainder of 2001. Some titles like the quirky action/adventure game, Okage, was decent, but nothing remarkable. Others we ate up like Baldur’s Gate: Dark Alliance, where it perfectly encapsulated the addicting hack ‘n slash, action-RPG loot-fest gameplay of the acclaimed PC Diablo series on console. We took turns passing the controller progressing away at the stylistic action title Devil May Cry, which blew us away back then. Speaking of stylistic Capcom titles, we re-busted out Onimusha and I witnessed Matt get past my hang-ups and go on to blitz through it. It recently got remastered on PS4/Xbox One and worth checking out if you have yet not. Summoner was a so-so fantasy themed action game, but we were looking at the options screen for that game and for whatever reason we decided to check out the credits from the options. After a minute of that we realized this was a waste of time and pressed the X button to proceed on out of there, and instead were bamboozled at the following bonus cinematic it unlocked. We must have watched it at least four or five times throughout the day, because we got more out of that sketch than Summoner itself. It was a radio skit that was CG animated for this game and kind of went on to have some notoriety in gaming circles, but if you are unaware than I will encourage you to click or press here to experience it for yourself.

Holiday 2001: A Flurry of All-Time Classics Arrive

The fall of 2001 was a big quarter for PS2. Several classic exclusives hit that holiday season for it. Metal Gear Solid 2 was the first entry in the series I played. Matt and I rented it, but its stealth-focused gameplay was too much for us at the time and both us kept messing up sneaking through the speech scene near the end of the opening boat mission. It would be over a decade before I revisited it and finally played through it in its entirety off the PS3 HD collection of the PS2 and PSP games. I loved both Sons of Liberty and Snake Eater, but I would have to give the nudge in favor to Snake Eater with its superb origin story, nonstop 007-homages, an extraordinary ladder climb like no other, one of the best theme songs in videogame history and one of the best final boss battles in videogame history too.

The first of many yearly WWF/WWE games hit in fall of 2001 with WWF Smackdown: Just Bring It. We had the multi-tap, and for that game it greatly benefitted because it became a hit with our neighbor friends where we would play a seemingly infinite amount of Royal Rumbles and Survival elimination matches. I threw it in again a few days ago to prep up for this and to relive the dozen zany created wrestlers that still lived on in my save file. The graphics have come a long way I can say for sure!

Twisted Metal: Black was a big deal for Matt and I at the time. The gritty, M-rated cutscenes for each character’s opening, middle and ending cinemas that were unlocked from their story mode completions inspired Matt and I to play through the story mode in co-op with every single character. Thankfully the game saved the cinemas unlocked, because Matt and I were so impressed by how they stood out at the time that we forced them upon several friends that stopped by over the coming weeks. Gameplay-wise, it was a well-refined, straightforward Twisted Metal car combat game, but its M-rated makeover from the T-rated PSone entries struck a chord with us.

Speaking of M-rated games that were huge for us that year, that was when Grand Theft Auto III released and changed the gaming landscape as we know it. I was vaguely familiar with the first two games, but with the third one having 3D gameplay and a more expansive open world, it seemed like it would be a surefire hit, and boy was it ever. I loved SimCopter on PC (an early 3D open world game), and the gaming mag previews gave me the impression that it would be SimCopter, but with guns and violence, and it delivered on that front in spades. I dug its primary narrative for it too, but I think it is safe to say that I was like nearly everyone else and eventually wound up having more fun getting lost and immersed in Liberty City’s world and eventually causing so much mayhem just to see how long I could hold up against a five star wanted rating.

2002: Highs and Lows

The early months of 2002 I recall was when I kept going back to those same fall 2001 games I just broke down, but later came around on going all in on those aforementioned PS2 fighting games. I picked up a copy of Tekken Tag for myself around this time and invested a lot of time into it. I took a chance on Street Fighter EX3 and after getting over the initial awkwardness of a 3D-based Street Fighter game I got crazy into EX3 with its devastating meteor attacks, optional tag team fighting and its colorful cast of characters such as the affable Skull-o-Mania! This was right when Guilty Gear X released too and I absolutely ate up that title with it upping the WTF quotient like no other fighter before it. Its unique roster performed all kinds of bizarre attacks, and learning its intricate control systems with complex mechanics like instant kill maneuvers and ‘roman cancels’ had me studying its manual for days!

In late spring of 2002 I moved out of my first apartment so my renting marathons with Matt were over, but shortly-thereafter I landed my first sort-of major gaming press gig. I was independently submitting reviews to GameFAQs for a few years at this point, and the management at the website Game 2 Extreme (G2X) contacted me to coming on board and said while they would not pay me, they would offer me free review copies of games. As a freshly turned 19 year-old, I looked at this as an opportunity to bigger and better things and jumped on it. I will never forget the very first review copy I received for the so-so monster truck driving game, Monster Jam: Maximum Destruction. I spent the rest of the decade jumping to different websites to write for every couple years and lost track of all the titles I got to review. I can attest for the PS2 there was a wide range in quality of titles I received to review. For some of the higher performing games like SOCOM III, Hitman 2 and Star Wars: Battlefront I was able to review, there were bottom of the barrel licensed titles like Spyro: Enter the Dragonfly and Hard Rock Casino to balance things out.

Also around this time of mid-2002 my PS2 became my first console to brick on me. Worst of all, it was a gradual, painful death. First, it stopped reading blue-disc games on CD-ROMs, and then it started getting sketchy performance out of certain silver-disc games on DVD-ROMs. My brother at this time had his own PS2 that he won in a local grocery store contest a few months earlier. The PS2 network adaptor coincidentally came out in mid-2002 as well and he was freaking addicted to playing the original SOCOM online all the time. I did not want to shell out $300 for another system so I believe after testing that SOCOM still worked fine on my degrading PS2 I offered to trade my breaking-down PS2, for his newer model for $100 and the condition that if my system I was trading to him would stop playing SOCOM that I would go back on the trade. Thank goodness that never came to be, and as an impressionable 19-year-old at the time I became kind of bitter to the PS2 for a few years with it being the first system I purchased to break down on me. A few years later though after having a couple 360s and my PS3 also all brick on me, I later came to accept that sometimes these systems go bad, especially when getting the first wave of systems rushed through manufacturing in time for launch. For the last two game console generations I have since waited a couple years after each system launch to purchase it in hopes of the console’s manufacturing process being less prone to producing faulty hardware.

Sports-ball Love

There was a ton of sports games on PS2 and I was lucky to review a lot of them. The football titles in particular I had to plead with editors not to trim down on 3000+ word counts because I exclaimed how the readers wanted to know each and every little detail of what was improved and added in the latest game. I had fun reviewing some of Midway’s arcade sports offerings that generation with NFL Blitz 20-02 and MLB Slugfest: Loaded. Another quirky arcade baseball game was 2K endorsing Konami to release MLB Power Pros in North America. It was a cartoony, cel-shaded baseball game that saw adorable pint-sized versions of MLB players duking it out, but fleshed out with in-depth single player modes. On the PSone I was happy to see Arena Football finally receive its own videogame, and on the PS2, EA acquired the license and released two AFL games that were faithful renditions of the sport, especially the second game that added both AFL divisions. They were sadly the last games released to get the AFL branding as the long running indoor football league finally folded operations last year after a 30-year run.

Two under-the-radar sports series I recommend tracking down on the PS2 are the Power Pros and Arena Football games.

I played almost all of the 2K games on Xbox, but as I mentioned above I played a lot of Madden and NCAA Football on PS2 because the PS2 versions had exclusive online support for a couple years, and additionally because of my rivalry with my brother-in-law, Shawn. This generation saw both of EA’s football games explode in popularity and it was no longer apparent the NCAA game was the NFL title slapped with college teams and rules over it. Shawn and I played a lot of Madden at first, but eventually shifted over to the NCAA games more, with the 2003 and 2004 editions we especially played to death. I liked the variety of teams and unique playbooks, and found myself picking Navy a lot because of their unorthodox playbook that focused on fullback running plays. Shawn only played the football games to the point where I could hardly compete with him. One priceless memory of mine was having an awful game full of turnovers and pick-6s, and I swear to god I am not embellishing this: we were playing five minute quarters and it got to the point I wanted a moral victory to avoid a shutout and make one score, and somehow luck struck on one play where I connected on a deep throw in the final minutes of the game and proceeded infuriate my brother-in-law as I celebrated as if I won the game. I understood his frustrations because I will forever remember the final score of that game: 100-6.

A Terrific Twilight

The PS2 sold so well into the 360/PS3/Wii generation that its cross-gen viability lead to a regular slate of games releasing through 2009-ish, and a handful of sports titles sneaking out after that with the final PS2 game, Pro Evolution Soccer 2013, being released in North America in 2012. If you were keeping up with release schedules, you will notice that two types of games dominated the PS2 in its cross-gen years. One were ports of PSP games from Sony, with titles like Motorstorm: Arctic Edge and the pair of Syphon Filter games getting ported up to the PS2. The Wii was technologically not that far advanced from the PS2, so a lot of cash-cow licensed games on Wii also got ported to PS2 with titles like X-Men Origins: Wolverine and Ghostbusters being completely different playing games by other developers when compared to the bigger budget versions on the 360 and PS3. Some PS2 exclusives also snuck out in this timeframe like the first two Katamari titles and the first two Guitar Hero games. I was a big fan of both games and invested serious time into both series. There are many fond holiday 2005 moments of passing the guitar around to family members trying to best each other’s high scores.

I recall being stoked that the PS2 became the first home console in North America to get an official FirePro Wrestling game with 2007’s FirePro Wrestling Returns. I remember speaking to some of the people working for its publisher, Agetec, at E3 and how excited they were that they finally got Sony to loosen up on its restrictions of releasing 2D games on the system now that the PS2 was in its waning years. Another hit stealth PS2 release from this time was Silent Hill: Shattered Memories that hit America in early 2010. I had a friend visiting from out of town that was huge into the series, but was unaware of this PS2 entry and so we stayed up all night deep diving into that unique take on the series. The first two Yakuza games hit late in the PS2’s lifecycle and I was especially eager to play them because they were being hyped as spiritual successor’s to the Shenmue games that I ranked so high. I played a good ways into the first Yakuza, but recall getting stuck at a funeral escape stage in that game, and unfortunately never got back to it. Yakuza 3 on PS3 is the only title in the series I finished, and now with the Kiwami remakes of the first two games I need to one day just dedicate a year to only playing the many Yakuza games that have since released.

MISC Memories

-I never got too invested into the online PS2 scene. Usually that was because my brother was always using the PS2 to play SOCOM online a lot. I would use it from time to time to test out online play for games I was reviewing, with Star Wars: Battlefront and SOCOM 3’s online play standing out the most of what I reviewed. I do recall taking up Sony on its mail-in offer for a free copy of Twisted Metal: Black – Online with purchase of the PS2 network adaptor and having fun online in that for a couple weeks. My brother got the PS2 version of Final Fantasy XI, and I briefly dabbled in that for a couple hours, and it was interesting at that time playing an MMO on a console with a controller. The original Xbox had a significantly better online interface with Xbox Live, so that became my preferred console online play option. Only exception to this was for the 2003/2004 installments of Madden and NCAA Football because EA Sports held off on implementing online play for their Xbox games for a couple years, and that was key for me opting in on their PS2 versions when both of those football titles were surging in popularity and lead to the most consistent online play I did with PS2.

-There were so many PS2 games being released in its heyday from 2001-2006 that I would take random payday visits to Best Buy when they had gargantuan videogame aisles in hopes of discovering games I never heard of from smaller label publishers. This worked out both ways in learning of little known ‘hidden gems’ of that era, and eventually finding utter trash.

-One odd peripheral I received for review was the PS2 ‘Clash Pads.’ It was a pair of controllers that were connected together with a little accessory box that had switches to give your gaming partner/opponent advantages and disadvantages for gameplay. The controller was a mess to operate, and the added perks and penalties it implemented were mind-boggling. I will instead recommend Namco’s light gun for the Time Crisis games….but only if you still have a standard-def TV.

-Popular in the retro gaming scene lately is HDMI cables for retro game consoles to up-convert a system’s signal to HD and provide a much improved looking display than the muddy, watered down graphics that would result when plugging in composite cables into an HDTV. I picked up the HDMI PS2 cables from Pound last year, and they worked nicely on my slim PS2. I understand there are more expensive alternatives out there that yield noticeably better results, but for $30, the Pound cables provided enough of a bump up in quality for me.

-I busted out several games over the past week to prep up for this flashback special. I was finally able to play my copy of the BMX title, Downhill Domination and regretted not trying it out sooner. I had a blast revisiting a couple old favorites in Rumble Racing and Motorstrom: Arctic Edge. Wish I could have tried out more games, but the PS2 was giving me ‘read disc errors’ with half of my attempts and I could not determine if it was the HD cables causing this or if it was the PS2 itself simply aging out.

-I touched on a couple wrestling games on the PS2 already, but as a whole I would give the slate of wrestling games for the PS2 in America a hearty thumbs up. I believe I played the entirety and unlocked everything from all the first-run SmackDown games on PS2. When firing up Just Bring It again, I cracked a smile because I completely forgot Fred Durst was a playable character, complete with “Rollin’” for his entrance theme. FirePro Wrestling Returns was a long anticipated console debut for the franchise in America. Multi-platform games I played on other systems like the car-combat spinoff, WWE Crush Hour and the pair of Backyard Wrestling games were fun alternative wrestling games to take a break from the annual core WWE game. Yes, there was a car combat WWE game, and it is surprisingly halfway-decent. I picked up the PS2 version of TNA Impact, but it was a victim of the ‘disc read error’ from the past week. Ditto with the Ultimate MUSCLE-licensed Galactic Wrestling. I picked that one up long ago, but never played it all these years and was stoked to sit down with it on a couple occasions this past week to play it, but alas it was not meant to be.

-A game that was able to load on the PS2 this past week was Namco Bandai’s The Fast and the Furious. It turned out to be an ok-open world street racing game, much like Need for Speed: Underground on the PS2, but with more of a focus on drag races. Odd memory of the day I picked up this game I will never forget: I was out of town for a hockey game killing time at a pawn shop a couple hours beforehand with a buddy where I randomly bought this with a handful of other games. In a gut-punch of irony, it was later after the game while re-fueling on gas, I was catching up on my timelines when I found out earlier that day was when Paul Walker perished.

-Another game I was hoping to throw in this past week was 24: The Game. I am a huge fan of the show, and I remember playing a demo of it at E3 2005 and thinking it was surprisingly alright for a licensed-based game. Sadly, that disc was also a victim of the ‘disc read error’ message, so instead I will point everyone to this highly entertaining spoof video review you can see by click or pressing here from then-GameSpot staff member, Alex Navarro.

-Speaking of PS2 games based off licensed TV properties, I want to shout out The Shield: The Game. It was a very by-the-numbers third person action game, and featured unremarkable gameplay, but having the show’s cast well represented visually and aurally in the form of voiceovers was enough to quench my fandom for that show. Despite the five out of ten I gave it in my review at the time, if you were a ardent fan of The Shield, then it was just something you had to play.

-I am a big fan of the PS2 slim, but it is worth mentioning a major caveat of the slim: it does not support the PS2 multi-tap for reasons perplexing me to this very day!

-It is almost a prerequisite that I purchase faithful videogame conversions of my favorite board games and TV game shows every console generation and the PS2 was no exception. It had an adequate version of Risk with multi-tap support which was a semi-worthy substitute when we were not up for setting up the board game. Its versions of Jeopardy and Wheel of Fortune had a bountiful amount of hosting video clips from Trebek and Vanna, respectively, to perfectly capture the look and feel of the show. The PS2’s version of Family Feud however is easily the worst version I have ever played. Insanely short entry response times, unresponsive button inputs and overall clunky design forever marred the Family Feud brand! Looking back at my review I am guffawed that I scored this a six out of ten.

-The last fighting game I was really into on PS2 than the others previously mentioned was Virtua Fighter 4: Evolution. I first played it at Chris’s place like how he introduced me to most other fighting games, and Chris would school me at it nonstop. A short while later, I was staying over at my sister and brother-in-law’s place where they also had that game. I stayed up late after they went to bed and spent hours mastering Wolf since he was the sole pro-wrestler of the roster. Next time I met up with Chris I finally won ONE match against him, but after that he refused to play me again!

-Now while I gushed earlier of my adoration for TimeSplitters during the launch window of PS2, I would be remiss if I did not give some well-earned props to the third game in the series, TimeSplitters: Future Perfect. In the past several years, that game has remained in the rotation of go-to couch multiplayer game with my friends Derek, Brooke and Ryan. It retains the same style of FPS gameplay and creation options as the first game, but now with a ton of extra characters, weapons and levels available. My preferred playlist would be rocking the disco level with its appropriate theme music, and playing as a big bear (complete with bear claw strike!) and whamming everyone with gigantic bananas on the dance floor. Classic times!

One of the Best Systems Ever?

That is what hardware sales and overall critical reception trend to be when looking back at the PS2. While I now look back fondly at the PS2 as a whole, especially my first two years owning the system, I cannot deny for a few years in the system’s heyday I was not too keen on the system due to it bricking on me and preferred playing games on Xbox and GameCube instead. Like I stated above, I came around on this a few years later and had a blast with the PS2 in its cross-gen sunset years, and revisited its vast library numerous times over the years. While I cannot say it is my personal, all-time favorite console, I can safely rank it among my top tier of favorite systems.



If you want even more PS2 nostalgia coverage from me, then check out the three PS2-centric episodes of my podcast I have un-vaulted from my personal archives and embedded below. Right now I have my general all-encompassing PS2 retrospective I recorded on its 10th anniversary and the PS2/Xbox/Wii installment of the history of comic book videogames episode uploaded. Finishing off podcasts is the PS2 installment in our history of RPG videogames series. Enjoy!

This episode has special guest hosts from the PSnation podcast where we deep dive for three hours of nostalgic memories of the PS2.


Matt and I spare no expense at elucidating on every major and minor comic book game on the PS2.


Just over three hours we spend breaking down nearly every RPG to hit the PS2!


My Other Gaming Flashbacks

Dreamcast 20th Anniversary
GameBoy 30th Anniversary
Genesis 30th Anniversary
NES 35th Anniversary
PSone 25th Anniversary
PSP 15th Anniversary and Neo-Geo 30th Anniversary
Saturn and Virtual Boy 25th Anniversaries
TurboGrafX-16 30th Anniversary and 32-X 25th Anniversary

You’re Still Here!?

Somehow you still made it to the end of another tome of a flashback special from me, so that means I must reward you with an oddball PS2 anecdote of my past! I referenced in past specials how I attended several retro videogame conventions that took place every year in Milwaukee - The Midwest Gaming Classic. At the time the podcast known as Team Fremont Live would always host Jeopardy-style game show each year. My brother and I were picked to be contestants that year! To spice things up for the crowd and get them involved, after every few questions of trivia there would be a quick videogame challenge for extra points and prizes for the crowd and/or contestant. I got picked to play a single stage of the space shooter/shmup, Castle Shikigami 2. Two incredibly loud kids got picked from the crowd got selected to only verbally trash talk and distract me, and if I lost one life then the kids would get a game, but if I somehow overcame the odds and finished a level on a single life then I would win.

Now I enjoy playing an occasional shmup, especially in March (it is intergalactic Shmuppreaction month, ya’know!), but I nowhere consider myself legitimately good at the genre and usually lose at least a couple lives a level for almost any shooter I play. Somehow the shmup gods were on my side that day, because even with one of those kids unleashing maximum effort with trash talk directly against my ear, I somehow zoned them out and unbelievably managed to finish the stage and beat the boss with one life. I was at zenith-level of goosebumps during that boss battle and had a cool-down moment of emotions as soon as let go of the arcade stick. My prize? Metal Gear Solid 2, which I would eventually give a serious effort to and finish several years later! That moment, along with the 100-6 loss in NCAA Football 2004, are my two most cherished PS2 moments I will forever remember….and now you can too, because the MGC staff record my attempt and posted it on YouTube. I have embedded it below, or you can click or press here to see it yourself.

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