Wednesday, May 27, 2020

Creed II

I loved 2015’s Creed! Ryan Coogler did a phenomenal job at laying the foundation for a new line of Rocky films, and Michael B. Jordan took the torch and ran with it as Apollo Creed’s secret son, Adonis Johnson. I loved the story it told where Johnson tracked down his father’s legendary rival, Rocky Balboa (Sylvester Stallone) to be his trainer and the road those two traveled in Creed was an engaging journey throughout. Adonis/Donnie’s story left off in Creed much like the inaugural Rocky where Adonis was the surprise underdog that provided a hell of a fight against the world champion and came within inches of tasting championship gold. For the sequel in 2018’s Creed II (trailer), Donnie wants to pick up where he left off and establish his legacy as the greatest ever. That destiny meets a standstill when an old rival of Balboa has his own protégé that is just as hungry as Donnie.

I saw the initial teaser for Creed II and I could not help myself and get nostalgic for the uber-patriotic Rocky IV that saw Balboa crush communism and bring forth world peace! Embellishing aside, I was ecstatic to see Dolph Lundgren return to portray Rocky’s iconic Russian rival, Ivan Drago. Ivan has been training his son, Viktor (Florian Munteanu) for years as he rose through the ranks of the Ukranian boxing scene. The Dragos were banned from Russia after Ivan’s defeat, and now the two want the payback they feel they rightly deserve by conquering Rocky’s prized pupil. That is a fantastic setup, but unfortunately there are some pacing issues that prevents it from being the ultimate cinematic grudge match.

As I stated in the intro, Coogler was aces in establishing the groundwork for Donnie’s story in the first Creed which is essentially a retelling of the original Rocky for the next generation. Creed II director, Steven Caple Jr. bites a little too much off here by attempting to paste together and contemporize the core arcs of Rocky II through IV. In Rocky II, Balboa and Adrian get married, have a kid and Rocky wins the world title. In Rocky III, Balboa gets full of himself as a dominant champion and suffers a humiliating loss early on. Those two arcs transpire for Donnie in the first half of Creed II’s two hour and ten minute runtime. Donnie wins the title right at the beginning of the film and shortly thereafter proposes to his girlfriend Tessa (Bianca) and they soon after find out they are expecting. An overconfident Donnie is no match for a brooding Viktor who lays waste to Johnson and delivers a crushing beating that absolutely guts Donnie. That sets the stage for the ultimate rematch with Donnie and Viktor in Mother Russia, complete with overblown entrances just like in Rocky IV!

I am not going to lie, but I was a little tepid going into this for my second viewing remembering how they tried to cram too much in. Other than a couple little parts in the opening hour where it is apparent the pacing is too fast, the overall pacing wound up not being as bad as I remembered. A lot of that is attributed to when Creed II finds its footing when Donnie and Viktor first clash in the ring. From there Creed II hits home how devastated Adonis is after the loss and at establishing his path to recovery and also now being a father. I loved the scenes where he finds fatherhood at the gym and how he reconciles with Rocky. This is successfully followed up with the obligatory must-see feel good training montage where Balboa takes Donnie to rediscover himself with an intense desert training camp to recapture the ‘eye of the tiger.’ The final fight between Donnie and Viktor is a terrific ode to the Rocky/Ivan duel. It is an epic, ten round bout, and the thrilling cinematography for it had me as invested as the memorable fights in the first Creed film.

There is a little under an hour of extras included. I would highly recommend diving into the ten minutes of deleted scenes first. There are two scenes there I think could have greatly benefitted the film where Balboa gives a eulogy for his old nemesis, Spider Rico and another that has Donnie and Rocky share mutual respect with the Dragos after their second fight. There are three bonuses all under ten minutes that provide decent character profiles of Viktor, Tessa and establishing the father/son theme of the film. Those three are decent, but I would recommend Rocky’s Legacy as the other must-see extra, which is a great 15-minute piece hosted by Lundgren where he spotlights the Rocky franchise’s classic moments and he later joins Stallone to relive and banter through their epic Rocky IV encounter. I would have loved a feature commentary track with Stallone, Jordan, Lungdren and Florian, but the interviews provided here are a decent substitute.

While Creed II is without a doubt a couple notches under the first film, it provided a better second viewing experience than I anticipated. It quickly recovers from the stumbles in the first half of the film for a truly awesome second half. I am still perplexed as to what happened to the affable Stepps and Marie characters that Rocky Balboa introduced, but was relieved to see one other forgotten character from a prior film make a heartfelt cameo. With that aside out of the way, I feel safe saying Creed II meets the high bar set for the franchise in quality of training montages, epic fights, powerful feel-good moments and eventually comes together as a film worthy of the Rocky/Creed pedigree.



Other Random Backlog Movie Blogs

3
12 Angry Men (1957)
12 Rounds 3: Lockdown
21 Jump Street
The Accountant
Angry Video Game Nerd: The Movie
Atari: Game Over
The Avengers: Age of Ultron
The Avengers: Infinity War
Batman: The Dark Knight Rises
Batman: The Killing Joke
Batman: Mask of the Phantasm
Batman V Superman: Dawn of Justice
Bounty Hunters
Cabin in the Woods
Captain America: Civil War
Captain America: The First Avenger
Captain America: The Winter Soldier
Christmas Eve
Clash of the Titans (1981)
Clint Eastwood 11-pack Special
The Condemned 2
Countdown
Creed
Deck the Halls
Detroit Rock City
Die Hard
Dredd
The Eliminators
The Equalizer
Dirty Work
Faster
Fast and Furious I-VIII
Field of Dreams
Fight Club
The Fighter
For Love of the Game
Good Will Hunting
Gravity
Grunt: The Wrestling Movie
Guardians of the Galaxy
Guardians of the Galaxy Vol 2
Hell Comes to Frogtown
Hercules: Reborn
Hitman
I Like to Hurt People
Indiana Jones 1-4
Ink
The Interrogation
Interstellar
Jay and Silent Bob Reboot
Jobs
Joy Ride 1-3
Major League
Man of Steel
Man on the Moon
Man vs Snake
Marine 3-6
Merry Friggin Christmas
Metallica: Some Kind of Monster
Mortal Kombat
National Treasure
National Treasure: Book of Secrets
Not for Resale
Pulp Fiction
The Replacements
Reservoir Dogs
Rocky I-VII
Running Films Part 1
Running Films Part 2
San Andreas
ScoobyDoo Wrestlemania Mystery
The Secret Life of Walter Mitty
Shoot em Up
Slacker
Skyscraper
Small Town Santa
Steve Jobs
Source Code
Star Trek I-XIII
Sully
Take Me Home Tonight
TMNT
The Tooth Fairy 1 & 2
UHF
Veronica Mars
Vision Quest
The War
Wild
Wonder Woman
The Wrestler (2008)
X-Men: Apocalypse
X-Men: Days of Future Past

Monday, May 18, 2020

Hell Comes to Frogtown, I Like to Hurt People, Grunt: The Wrestling Movie

It has been a spell since I logged an ‘intentionally bad gifted movie’ entry. For newer readers here, my buddy Matt and I have a long tradition of gifting each other bad movies for Christmas and birthdays, and it least gives me something to rag on here about. Past entries here meeting this bad gift criteria consist of my coverage for Bounty Hunters, Hercules: Reborn and The Tooth Fairy 1 & 2. We have eased up on it this past year or two, but I still have a few sitting in the backlog box and will be covering a video today that is a three-for-one on a disc special titled ‘Wrestling Superstars Triple Feature’. Now we all may be familiar with WWE pushing wrestlers in its movie division going back 16 years, but wrestlers have been in bad straight-to-video films long before that and this disc features 1988’s Hell Comes to Frogtown (trailer), 1985’s I Like to Hurt People (trailer), and 1985’s Grunt: The Wrestling Movie (trailer).

I originally watched Hell Comes to Frogtown with Matt on one of our ritual bad movie nights several years ago. It stars Roddy Piper as Sam Hell, fresh off his success in John Carpenter’s They Live. This is a cracked out post-apocalyptic movie where nuclear fallout radiation makes Hell one of the last few non-sterile males. The government discovers him and makes him a deal against his will to contract him to…..traverse the nuclear wastes and impregnate as many women as possible in order to restore the dwindling human population….seriously. The movie tries to not make Hell come off as a creepy serial rapist by having Piper deliver some meek attempts at sympathy and breaking prisoners out of a gang’s Road Warrior-esque facility. This is ridiculously bad, but in a 80s campy-fun sort of way so if you are into so-bad-they-are-good movies, especially two brew-skis in, then Hell Comes to Frogtown will not disappoint.

I Like to Hurt People is a unique beast. It barely comes off as a motion picture and feels more like something I would make if I was a young proactive filmmaker in my teens and decided to make a movie about wrestling and had no idea about assembling a cohesive plot whatsoever. That is essentially I Like to Hurt People which shows several condensed matches interspersed with backstage interviews, TV production staff losing it while trying to keep the wrestlers in check and fans being interviewed outside the ring who are all hyped up for a night at the wrasslin’ matches. I love the geriatric 80s rock soundtrack that plays nearly nonstop throughout the film that brought back fond memories of Miami Connection’s mesmerizing score. 80s NWA/Crockett fans will get a thrill with the nonstop cameos featuring stars like Terry Funk, Dusty Rhodes, The Sheik, Dick the Bruiser, Abdullah the Butcher and Andre the Giant.

A controversial non-finish in the main event between Dick the Bruiser and The Sheik is followed up with an interview in the car with Sheik and his manager the Grand Wizard, where Wizard promises revenge in a cage match....and then I Like to Hurt People promptly ends. Again, this does not feel like a complete movie and is difficult to properly judge as a whole, but that aside it was fun to take in and get a dose of the fervor of southern mid-80s wrestling fandom that I Like to Hurt People encapsulates to a T.

While I Like to Hurt People feels like what my first wrestling movie would be like with barely any filmmaking under my belt, Grunt: The Wrestling Movie feels like what my third or fourth wrestling-adjacent film would be like if I got full of myself and would conjure up a silly Disaster Artist-esque plot over a weekend I thought would be a masterpiece, but instead was nonstop bonkers. There is a crazy 1979 flashback backstory in the opening minutes explaining why controversial wrestler ‘Mad Dog Joe’ was thought to have committed suicide after decapitating an opponent in a title defense. Fast forward six years later when the promotion’s management finally decide to vacate Joe’s title and hold a battle royal to crown a new champion.

The film then follows a documentary crew who are obsessed that Joe is still alive and will return at the battle royal. Lots of shenanigans ensue as the documentary crew interviews multiple people who harass them and turn them away, with a standout scene transpiring at a hot-button, public access political talk show. Eventually everything culminates at the battle royal, but nothing can save this train wreck. Grunt: The Wrestling Movie takes itself way too seriously, and is not even campy-cheesy-bad, but instead the undesirable straight-up-bad. Avoid this one in the DVD bargain bin at all costs.

As a whole, Wrestling Superstars Triple Feature is a semi-decent package, which is glowing praise when compared to this DVD’s cover art! Hell Comes to Frogtown is prime cheesy bad movie night material and I Like to Hurt People is something I would throw in to have on in the background with fellow wrestling fans. Grunt is a complete waste, but as the old adage goes, two out of three isn’t bad!

Other Random Backlog Movie Blogs

3
12 Angry Men (1957)
12 Rounds 3: Lockdown
21 Jump Street
The Accountant
Angry Video Game Nerd: The Movie
Atari: Game Over
The Avengers: Age of Ultron
The Avengers: Infinity War
Batman: The Dark Knight Rises
Batman: The Killing Joke
Batman: Mask of the Phantasm
Batman V Superman: Dawn of Justice
Bounty Hunters
Cabin in the Woods
Captain America: Civil War
Captain America: The First Avenger
Captain America: The Winter Soldier
Christmas Eve
Clash of the Titans (1981)
Clint Eastwood 11-pack Special
The Condemned 2
Countdown
Creed
Deck the Halls
Detroit Rock City
Die Hard
Dredd
The Eliminators
The Equalizer
Dirty Work
Faster
Fast and Furious I-VIII
Field of Dreams
Fight Club
The Fighter
For Love of the Game
Good Will Hunting
Gravity
Guardians of the Galaxy
Guardians of the Galaxy Vol 2
Hercules: Reborn
Hitman
Indiana Jones 1-4
Ink
The Interrogation
Interstellar
Jay and Silent Bob Reboot
Jobs
Joy Ride 1-3
Major League
Man of Steel
Man on the Moon
Man vs Snake
Marine 3-6
Merry Friggin Christmas
Metallica: Some Kind of Monster
Mortal Kombat
National Treasure
National Treasure: Book of Secrets
Not for Resale
Pulp Fiction
The Replacements
Reservoir Dogs
Rocky I-VII
Running Films Part 1
Running Films Part 2
San Andreas
ScoobyDoo Wrestlemania Mystery
The Secret Life of Walter Mitty
Shoot em Up
Slacker
Skyscraper
Small Town Santa
Steve Jobs
Source Code
Star Trek I-XIII
Sully
Take Me Home Tonight
TMNT
The Tooth Fairy 1 & 2
UHF
Veronica Mars
Vision Quest
The War
Wild
Wonder Woman
The Wrestler (2008)
X-Men: Apocalypse
X-Men: Days of Future Past

Friday, May 8, 2020

15 Years of PSP & 30 Years of Neo-Geo - Flashback Special!



A couple months ago in March, the PSP hit its milestone 15th anniversary of its North American launch, just a few months after its end of 2004 debut launch in Japan. It came and went without much hubbub in the gaming media however due to that hitting around the same time the COVID-19 outbreak started to make waves in America and that pandemic rightfully getting the bulk of the press attention. Writing about game platform anniversaries over the past several weeks has been helping me get through these wild times we are now in by reflecting on my memories of these platforms, so with that said, please join me in looking back at Sony’s debut handheld….and later on in this very same flashback special I will have a bonus addendum with my memories of the Neo-Geo since it recently celebrated its 30th anniversary.

I remember when the PSP was surprisingly announced at Sony’s 2003 E3 press conference. I was there in Los Angeles covering my first E3 that year! The website I wrote for at the time, the long defunct vgpub.com, was a smaller gaming press outlet and only had one invite to the Sony press conference so our website founder, John attended the Sony conference while I and another staff writer slept in! I will never forget when John got back shortly after it ended and my colleague and I asked him if there were any big surprises (still a year or two away at this point with conferences being live streamed and with MySpace being the only major social media in 2003, there was a lack of live minute-by-minute news reporting and you would have to wait at least a couple hours until after the conferences ended to check gaming websites for news updates). John replied with an ‘oh yeah’ and proceed to hand us a little PR packet with a press release announcing the Playstation Portable (PSP) and how it would have near identical tech to the PS2 and be able to play movies with its UMD-discs.

By mid-2003 the PS2 was a juggernaut around the globe and took up a little over half the market share in the home console gaming market against the Xbox and GameCube. With the PSP offering a big upgrade to the then-current GameBoy Advance out on the market and having near PS2 quality graphic capabilities, and with DVD movies being a huge factor into PS2 sales, it only seemed logical the PSP would be a sure-winner in the handheld gaming market. All three of us were buzzing about the news and how the PSP would be huge for handheld gaming and how Sony likely would take over. That did not quite happen however due to the surprise success of the Nintendo DS, but that did not stop the PSP to go on and be a viable gaming handheld alternative and have a fair amount of global success. I recall being incredibly stoked for the PSP launch, with a lot of hype going into its 20-plus launch game lineup.

I particularly remember being excited for Lumines, a new puzzler from Bandai that put a new twist on Tetris-style dropbox puzzle gameplay. It achieved this by making combo-clearing squares, instead of lines, and having a mesmerizing evolving soundtrack and graphic scheme whenever certain score targets were hit. Amazingly, the gameplay ranked right up there as top-in-class puzzler gameplay with Tetris. Combine that with its dazzling visuals and phenomenal soundtrack and it resulted in Lumines being the surprise killer-app of the PSP launch. Earlier this week I popped in Lumines Remastered on the PS4, and the gameplay is still as addicting as ever, and my anticipated quick five minute round for a refresher resulted in nearly playing an hour nonstop!

From the other launch games I remember getting Untold Legends, Twisted Metal: Head-On and Tony Hawk’s Underground 2: Remix. Head-On was an all-new Twisted Metal game that was a good handheld version that also offered up online play, which was among one of the first of all handheld games to do so. I was a big fan of the hack ‘n slash action-RPGs on consoles during that era like Dark Alliance and Champions, and Untold Legends was a fun portable take on that which also offered up local wireless multiplayer. My friend, podcast co-host and also fellow VGpub staff writer Chris, along with my brother Joe, met up for a few memorable multiplayer sessions of Untold Legends.

All three of us played a whole heck of a lot of PSP in its initial weeks. At this time in early 2005, downloadable audio shows were kind of catching on but it was still a few months before Apple officially dubbed them as ‘podcasts’ on iTunes. I brought up the idea to Joe and Chris to get together to record an audio show for VGpub all about the PSP launch and our initial thoughts on the games available. We had no idea how to set it up on the technical side, so we winged it and Chris brought over one of those old-school stationary, coffee table tape recorders that are kind of stereotypical in psychiatrist or detective interview scenes in movies. We hooked an auxiliary cable from it to my PC and somehow produced a digital tin-can-and-string version of what would be the pilot of VGpub’s podcast. We sent the pilot to the VGpub editors to see what they thought, but we were dismayed when hearing back they thought it was too long at around 50 minutes in length.

Bummed with that reception, we wound up not posting the PSP pilot show, but eventually gave podcasting another go when that scene took off several months later after it caught on with iTunes. We had a fun seven year run on the podcast, and when VGpub sunsetted a couple years after we started, we continued with the podcast on its own site for a few more years and as part of the launch posted the long lost pilot episode. And now in honor of the PSP’s 15th anniversary, I dug out that amazingly awful audio quality pilot from my hard drive archives and uploaded it to YouTube so now you all could relive our initial highs over the PSP’s launch. You can check it out by click or pressing here, or by checking out the embed below!

Behold our low-tech, amateur endeavor of the very first podcast I participated in that focused on the launch of the PSP.

THUG 2: Remix was a nice port of the console version of that Tony Hawk game I played a lot of. It was shortly after playing this is when I realized I did not want to play PS2 ports on the PSP. While a lot of them packed in a lot of the same content as their PS2 counterparts, they suffered noticeably due to the PSP having one analog ‘nub,’ only one pair of shoulder buttons and having to dial back the graphics and/or features in order to get it running on the comparably lower-powered PSP. I realized this moreso over the next year picking up and trying out PSP versions of BurnOut, Virtua Tennis and Gun. Once again, nothing against the PSP versions since a lot of them played and looked fine on the PSP, and if I primarily was on the road or travelling I would have been thrilled with these versions. It was over this next year I realized I would rather play these PSP ports on the PS2 instead of dealing with those compromises.

Unfortunately in the early years of the PSP, it was dominated by PS2 ports and five star original titles like Lumines were few and far between. This culminated with barely getting any play out of the system and selling off my PSP a little over a year later in mid-2006. Things were looking dire for a little while for the PSP, but Sony and strong third party support from companies like Square-Enix, EA and Capcom continued to pump out games and eventually the PSP established a strong portfolio of original releases. Some of the original efforts from Sony were so strong that games like Twisted Metal: Head On, Syphon Filter and Motorstorm: Arctic Edge got remastered ports on the PS2 to keep up first party releases for the PS2 in its twilight years. I want to make sure to give a shoutout to other strong original PSP titles such as the Patapon series, WTF: Work Time Fun, both Phantasy Star Portable entries, all four SOCOM titles, Resistance: Retribution, both Pursuit Force games, Killzone: Liberation, Kingdom Hearts: Birth by Sleep, Final Fantasy: Crisis Core, both God of War titles, Mega Man: Powered Up and Metal Gear Solid: Peace Walker.

In 2012, I acquire PSP’s successor from Sony, the Vita. It featured digital backwards compatibility with a fair amount of the PSP’s library. I wound up acquiring about a dozen of the PSP games I always wanted to try this way that I missed out on after selling it. The Vita was also compatible with most of the PSone classics that were available on the PS3. This lead to me playing a lot of Final Fantasy VII a couple years ago in anticipation for the recently released and long coming FFVII Remake. This past week a fired up a few of them for a refresher on some of the PSP titles in preparation for this article. I had a lot of fun with the original Pursuit Force….at least the first couple missions anyways since that game had compatibility issues and frequently froze on the Vita.

I dusted off my Castlevania skills in my attempts at playing the remake of Rondo of Blood that is part of Castlevania: The Dracula X Chronicles. It has a challenging but fair degree of difficulty in the few levels I progressed through. Metal Gear Solid: Portable Ops I dug a lot for its first couple bite sized missions that focused on the origins of Snake meeting Campbell. Metal Gear Solid: Peace Walker I consider to be the true, fully featured fifth installment of the series since it essentially has a full length story and slate of missions available. I did not play it on the PSP, but instead on the HD remaster collection that released a year later on the PS3 and loved grinding through its wide variety of missions that set the stage for The Phantom Pain. While it is not compatible with the PSP’s physical discs, the Vita is a good alternative to experience most of the PSP’s library through digital download for those still curious about the PSP’s games.

On the UMD movie side of things, launch PSPs came bundled with a copy of Spider-Man 2 which I eventually watched on a plane trip. The quality of the UMD movies were undeniably good. Later on, I got sent a UMD to review of the fun underdog sports film, Dodgeball and those wound up being the only two UMDs I owned. For the first year or two of the PSP lifespan I remember game stores being flooded with physical UMDs, but a lot of them cost nearly as much as their DVD versions at the time and I am speculating that people anticipated they would only cost half or a third as much as DVDs kind of relative to how the portable-to-console game pricing goes, and when that proved not to be the case it lead to a quick exit for UMD movies on the PSP.

I look back at the PSP and will fondly remember those awesome early months I had with it, and how it later redeemed itself by having a fleshed out lineup of original games. I want to also give the PSP props for becoming the only platform that easily surpassed portable efforts from other companies that tried to compete against Nintendo in the handheld gaming market like Atari, Tiger, Sega and SNK. I adhere caution when tracking down used PSPs due to reports of some PSPs being susceptible of having bulging battery packs over time. Sony released a few different revisions of the PSP, so I do not know if that is related to only the launch version, or for all versions of the PSP. This is why I recommend tracking down a Vita instead to get your PSP fix for those interested.

In the bonus addendum to this PSP anniversary flashback, I will touch on my brief memories with SNK’s Neo-Geo to commemorate its recent 30th anniversary of the original launch of the Japan arcade hardware. The arcade side of the Neo-Geo was dubbed the Multi-Video System (MVS) and it debuted in Japan in April of 1990, and following in American arcades a few months later in August. For those not in the know, the 24-bit arcade hardware had a home console version called the Neo-Geo Advanced Entertainment System (AES) that launched in Japan later on in 1990 and in 1991 in America. The unique thing about the Neo-Geo is both the MVS and AES used the exact same technology so it was possible to have 100% faithful home ports. SNK wanted the home experience to as close as possible to the arcade that it bundled the system with two mammoth arcade sticks.

I first remember seeing Neo-Geo games in MVS format at various arcades in the early to mid-90s. The MVS cabinet was unmistakable with it having the eye-grabbing Target-red color and the two-to-four mini-game marquees listed at the top of it. The big draw to arcade operators at time of the Neo-Geo MVS was that the games came on friendlier priced cartridges that could easily be swapped out like games in a console instead of ordering whole new arcade machines to replace them. I have seen the four-slot MVS plenty of times, but I mostly remember seeing the two-slot version more frequently in arcades over the years, and for the most part it was the same two games featured on them: Puzzle Bobble (AKA Bust-a-Move) and Metal Slug. These were the two game I primarily encountered on the MVS in my childhood arcade experiences. I was not all that great at Puzzle Bubble with its unique spin on puzzle games by shooting bubbles onto the playfield from the bottom of the screen. I did however love Metal Slug and its sequel that I also recall seeing originally on the MVS. Metal Slug was arcade bliss at the time, with charming cartoony soldiers oozing with detail and twee animations as they run ‘n gunned with an arsenal of over-the-top weaponry, villains and larger than life boss battles. Metal Slug is one of the few games where slowdown is a good thing in my opinion because it primarily happened when encountering daunting bosses and explosions that filled up the screen and it felt like the machine was doing all it could to keep the action moving.

Jason and John from the MetalJesus crew do a fine job here giving a 101 lesson on the Neo Geo hardware and have lots of footage here of some of the best games to hit Neo-Geo.

A few weeks ago I did a quick playthrough of Metal Slug X on Xbox One since it was on Game Pass, and everything that I fondly associated with those run ‘n gunners was still there, even the slowdown! Thankfully the AES and MVS games did not remain trapped on their original expensive hardware. By the mid-2000s, SNK regularly started to output various collections of games both digitally and physically. I highly recommend Metal Slug Anthology that hit PS2 and Wii, and later got digitally ported onto the PS4. A majority of the individual Neo-Geo games got ported over individually in recent years on PS4, Xbox One and Switch. Since all these marketplaces frequently run sales on their back catalog, you can now find a lot of these games well under their default price of $7.99 each. Over the last few years I checked out plenty of original Neo-Geo games this way. I tried out too many fighting games to count by doing this, but also finally got a chance to play SNK’s arcade sports offerings that got overlooked by their many fighting games. Three Count Bout is a graphically impressive wrestling title, but its button-mashing leniency takes a toll on thumbs. I loved Dunk Dream/Street Hoop, which is SNK’s take on NBA Jam, but with a hip-hop makeover and catchy rap-filled soundtrack. Neo-Geo Turf Masters is a fast-paced, fun golf title and until recently I had no idea that the Super Volleyball game I loved so much on Genesis had a beefed up version and a sequel featuring amped up robots and robotic attacks on the Neo-Geo.

The Neo-Geo is renowned for its acclaimed catalog of fighting games with several entries each in hit series like Samurai Shodown, Fatal Fury, World Heroes, Art of Fighting and its flagship fighter, The King of Fighters which saw annual entries on the platform for 10 years from 1994-2003. Of all these, the ones I frequented the most of were various re-releases were King of Fighters ‘97 and ’98. Its team based fighting style made it standout from the other fighting games, and it was only in recent years with some longer sessions with KoF ’98 that I finally started to come around on it. One of these days I want to give an honest effort at getting into Samurai Shodown. I remember the gaming mags were hyping up its debut entry at the time as a major breakthrough to fighting games with its gruesome swordplay it brought to the table. I eventually picked up its anthology disc on PS2 and dabbled with a couple entries, but never too seriously and need to correct that sooner than later. A random memory is attempting to play Samurai Shodown II at Arcade Infinity in Koreatown one evening in the afterhours of covering E3 in 2003. Shortly after starting it up, someone sat down and challenged me and proceeded to properly dominate me. Looking back, that may have something to do with why I never gave it that much of a shot.

I never had a chance to play the AES home system until well after its lifespan in the early 2010s at regional retro game conventions. That was because I did not see one in the wild until then. Unfortunately in 1990, the home console market was dominated by the NES while the Genesis was only a year old and just starting to break in, so while the MVS was a bargain for arcade operators, the AES arcade perfect tech was way ahead of the times and cost exponentially more compared to the NES and Genesis at the time. Reading copies of Game Players and Electronic Gaming Monthly back then I associated Neo-Geo AES games as being the games that literally cost $200-300 individually in the back of the magazine ads for mail service game catalogs. Occasionally there would be SNES/Genesis ports of the popular games like the original Fatal Fury and Samurai Shodown, but obviously there quality was dialed back to run on the weaker machines and that was realistically all of what was available to a majority of the home console market until those anthology collections started to get released in the mid-2000s.

I never owned an AES, but I was stunned by its lasting power with official games being released for it all the way until 2004. I only a saw a Neo-Geo AES for sale once at my local retro game shop all these years back around 2008 and I want to say it was going for about $200, and part of me wanted to get it for the standout collector’s item it would be, but another side of me knew the games went for insane amounts by that point and the games were already by then starting to get re-released on other consoles in more wallet-friendly anthology discs. If you have yet to dip into the Neo-Geo catalog, I would highly recommend either grabbing the digital copy of Metal Slug Anthology on PS4 for some awesome two player run ‘n gun couch co-op with a friend as the perfect way to start off. Otherwise, type in ‘ACA’ in the Xbox One/PS4/Switch digital marketplaces to see most of the Neo-Geo games released digitally under the ACA banner. While it was damn near impossible to afford to play the AES games at home during their initial release, I will close by giving major props to SNK for keeping their back catalog of Neo-Geo titles alive for current generations to discover on current platforms at consumer friendly prices!

Thanks again for sticking with me in reliving my memories of the PSP and Neo-Geo with this two-for-one flashback anniversary special! Want more retro-game goodness? Then take a peek at my other flashback specials below!


My Other Gaming Flashbacks

Dreamcast 20th Anniversary
GameBoy 30th Anniversary
Genesis 30th Anniversary
PSone 25th Anniversary
Saturn and Virtual Boy 25th Anniversaries
TurboGrafX-16 30th Anniversary and 32-X 25th Anniversary